The main complaints were a lack of polish and a relatively short length, yet it paved the way for a decade of good Sonic games on Nintendos handheld consoles.Many months and one desperate redesign later the reviews have started to come in, with Sonic the Hedgehog sitting on Metacritic score of 43.
![]() So, weve only included the highest rated Sonic Racing, Advance, Rush, and Olympics games. Since exiting the hardware business, Segas ties with Nintendo have continued to strengthen and the two companies had been looking for a way to bring Sonic and Mario together. ![]() Despite the amount of content on offer, the game didnt even manage to grab a bronze in our own review due to poor controls, picking up a 510. It was the first 3D Sonic game designed for non-Sega systems, coming to PlayStation 2, Xbox, and GameCube. This vibrant 3D platformer allowed players to blitz through its linear levels while switching between three characters. In terms of pace and gameplay, many compared it to those earliest Sonic games it turned out to be a big success for Sega too, selling more than 3.4m copies. A Sonic the Hedgehog roleplaying games in the vein of Final Fantasy and Dragon Quest, and developed by BioWare. Yes, the same BioWare that brought us Star Wars: Knights of the Old Republic, Mass Effect, and Dragon Age. Sonic Colors Game Series Fans ThanksThis was the teams first handheld title, developed for the Nintendo DS, and despite the bizarre premise, Chronicles went down well with series fans thanks to a fun battle system and being able to actually fleshing out its cast of characters. That said, Sonic 4 arrived during a transitional period in the video game industry. ![]() Developed by Dimps, it certainly had that nostalgic factor, but ended up with limited appeal beyond Sonics old school fanbase. Fusing together two very different styles, it paired modern Sonic buddies up with his former, chubbier Classic Sonic self, winding through a series of levels that switch between 2D and 3D gameplay, all inspired by previous entries in the franchise. It boasted some of the Nintendo Wiis best graphics, and combined that with tighter platforming gameplay that felt like an evolution of those original Sonic hits from the early 90s. Team Sonic have often felt the need to lean on a gimmick, and found success with the inclusion of Wisps to help morph the platforming in fun and interesting ways. One such game is Sonic All-Stars Racing: Transformed, a sequel to Segas previous 2010 racing game that was similarly well received. Expanding its cast of characters with more familiar Sega icons, this follow-up also took a gamble of featuring track designs that would seamlessly shift between land, sea, and air sections. One great quirk was how Rush used both of the DSs dual screens, though it was that classic feel that won over critics. Created as a celebration of Sonics 10th anniversary, this was also the first Sonic game on a Nintendo console, the Game Boy Advance. It went down really well with critics and gamers alike, sporting more modern 2D graphics and some gameplay ideas from Sonic Adventure, but it was the classic Sonic feel that shone through.
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